Marin and The Sinking Kingdom
Marin loved the sea, that's why she lived in a tiny cottage by a long sandy beach. One day she noticed something was wrong. The Tide should have gone out hours ago, but instead it just kept rising. Once her kitchen flooded late that night she knew the kingdom was sinking.
She set off to the castle to warn the king and even managed to get an audience with him. However when she told him the kingdom was sinking he didn't believe her. Laughing he sent her to the dungeon
Marin sat in the cold and the dark. She felt so empty knowing the kingdom was sinking and there was nothing she could do. Soon she saw the water outside the dungeon window.
Not long after that, the king stumbled into the dungeon and begged her to carry him up to the top of the castle. "My gout is so painful and I don't know how any of the security contraptions work. Please Marin carry me to the top of the castle!" he wept at her feet. He told her that if she could get him to the top he had a magic carpet they could escape on. Well he said "I can escape on" but Marin had no choice so she hoped there'd be room for her.
DON'T LET THE KING DROWN! THAT GUY'S IMPORTANT!
CONTROLS:
wasd or arrow keys to move
shift to pick up and throw objects
down or s to drop objects
Made in 72 hours for Ludum Dare 50. Rate the game Here
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (9 total ratings) |
Author | Hyphinett |
Genre | Platformer |
Tags | 2D, Cute, Ludum Dare 50, Physics, Pixel Art |
Average session | A few minutes |
Links | Ludum Dare |
Comments
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Nice game, I enjoyed it. I liked trying to solve everything before the water came.
the king is dead (long live the king)
some great ideas in this one! the king deserves to die imo
Yeah if I'd had time I would have let the player dramatically throw him off the top of the castle at the end.
What a pleasure to throw a king around like a ball. Interesting concept overall, I struggled a bit with the keyboard controls, with some controller support the experience could be so cosy. The difficulty setting desgin is clever, replacing the classic overused "easy, normal, hard" was a nice touch. Well done !
so cute i love the sprites! a bit tough near the end with the area you can fall down, i think but i am glad you can adjust to add more time.